00:00
00:00
oreanta

9 Game Reviews w/ Response

All 33 Reviews

Version 5?

It's really hard to believe there is already a fifth version of this game. The tutorial is horrible and doesn't make any sense, seeing as you never have to press space during the game, although the tutorial says you have to do. The tutorial also doesn't teach us anything at all. Also, why do you have to use the arrow keys and space on the main menu and the mouse on everything else? It just doesn't make sense. The text is hard to read and there's no indication of what anything does. There's really no challenge and it doesn't seem like your character does anything at all. I appreciate the effort, and I'd like to see a version of this game where everything makes sense :P Let me know once it's been improved! :)

up-a-notch responds:

umm there is no tutorial...that piece of text just means how to use the menu!

Another review!!!

Oreanta's review is on like Donkey Kong (or it WOULD be if Nintendo hadn't coined the phrase...)

After reading many of your comments and admiring your frequent use of the "XD" and ":P" emoticons (as I, too, often to), I decided that I should write you an honest review. The game itself is much better than most of the rat crap people put on here. Sadly, that's not really saying too much! :O

The real challenge in this game comes mostly from terrible hit tests and a difficult-to-execute jump maneuvre (I was running and jumping at the same time on the "long jump" level and it never seemed to work). Also, every level should start off with the player on a solid platform (some of yours move right from the start!). Also, a player should stick to a moving platform and not have to move with it (this might involve some tricky actionscript, however).

On the bright side, I like the comments you have after each level (you should make them easier to read, though XD ). The scrolling background is nice, but sometimes very confusing and distracting :S. I'd really like to see you try and make your own graphics!

What I say to many game programmers is that you should find a genre that you feel you can build on and try something unique and fun within that. A uniqueness like that makes you much more distinguishable from other game developers who simply do what everyone else is doing because it is easier. I really hope you discover what you can do to improve your favorite genre... I'd like to see what you can do!

-Oreanta :)

Faceacerawr responds:

My best review to DATE! Thank. You. XD... Lol, thanks for complimenting my game [sorta].
Solid platforms for starting on? Yeah, you're absolutely right. I just had a bit of... let's say difficulty. Yes, difficulty working with the small space I had [which will be remedied with sidescrollerness in my next game that I have yet to work on... :c] I really wish I could fix the hitTests and junk. Needless to say I am a complete NOOB at flash game making. I probably should have made a shitty flash about some parody on Justin Bieber [that was my first idea... god, I hate that little kid]. You like my comments? I wrote them just for your amusement. :3 SWEARSIES ;] . Sticking to moving platforms? Actually, that doesn't sound as hard as you think to script... but I'll definitely run into errors being the forgetful actionscript noob that I dislike being... teehee.
I should find a Genre, eh? Honestly, I have no clue. I'm really into [I LOVVVVE] platformers so I'm hoping to get better at making them. If you have any tips I would LOVE to hear them. That's the lifeblood of my games. Without useful reviews like this I tend to make the hardest [and probably most badly scripted games] ever. For instance, those gems. Fail. No idea how to actionscript them anymore than going into that lovely made box.
Oh oh, yes, PM me some tips. I would love to keep making platformers and make it my niche!
And thank you, OH THANK YOU, for making a useful review. I can see you actually played the game and noticed some things I failed on. I love you for that. <3

Ahhh!!!

Ahhh! I'm sorry to say that this game has terrible design flaws and I must ask why you even uploaded this in the first place! It's obviously far from finished. First of all, there is no respawn after you fall, something that is very easy to add and also very important. The hit tests are pretty brutal, and in some of the tighter spaces it's impossible to jump to higher platforms because your character doesn't move left and right after hitting the ceiling. Also, your moving "obstacle" kills you if you hit it's side, which can become terribly frustrating. There is only one level and this is obviously more of an engine than an actual game. I do like your character, however :P Good luck improving it... there's certainly a lot to do :)

pipimen responds:

i now put on a new version.
you can replay at end and it is with 3 levels.
i am not such good with designs but at least it is a stile.
the obstacle have to be frustrating.
and thanks that you like my character :)

Nice try!

I was immediately impressed by the different modes you have in the game and the hit test functions work rather well. However, the most of the levels in the game ran very slowly and choppily. I don't really understand what the "speed", "side", "rear" etcetera boxes on the top of the screen were, but they stayed there during every game. Some backgrounds on the menus would be nice, and keeping a consistent style throughout the game would help a lot, too! The high score system is good, but all of the buttons make the game go all the way back to frame 1! Definitely some design flaws, and I'm sure you could make good graphics by yourself, but I read your comment below and understand you're 12 (and aren't afraid to be rude)! :P Nice first try and keep up the good work! Can't wait to see Space Pong 3! :)

fidu21 responds:

thank you very much

Hmm....

The visuals in this game are great, the physics are good, the hit tests are great, too. The game itself is pretty good. What really bothers me are the controls. The up arrow is probably the best bet for jumping and the running feature doesn't really add much. It's a pretty good game, though. It feels like a mario game! Maybe you could use this engine to make something a bit more substantial? Don't let it go to waste!!! :)

softendo responds:

Good point! Surely I will use my engine next time.

Thanks for support!

Pretty good idea!

I thought your idea was pretty good. I like the whole "click to animate" concept you had going. My only problem would be that sometimes it's easy to skip dialogue. Maybe have the player click on dialogue to advance the scene instead of anywhere on the screen? It was a good idea, maybe you could expand on it in your next game? Overall, great job. I had fun playing/watching it!

darkmagewizard3 responds:

Yeah, I tried the "click the dialogue" thing at the end, and wanted to get this out so it's at least SEMI-relevant so I didn't change it in the beginning. Thanks a lot for not being a total jerk (honestly)!

Hmmm...

I must say I really like "button hunt" games, so I like to think I can help you with your game :). First of all, the game feels somewhat rushed. I think you should take time to make it visually appealing and have a much better menu interface. For example, a bar indicating what level the player is currently on and maybe a "health" system that penalizes players for a wrong answer. Some of your puzzles are unique, I really liked the animation one, but you need much more of them! The music quality was somewhat bad and I think you should find something more fitting. Maybe some sound effects, too? Needs some work, and I would like to play it again once you've improved it ! :)

Visuals - Nothing amazing, exciting or unique, unattractive menus.

Music- Not very fitting, but not horrible either

Gameplay- You can't go wrong with a point and click game. Some unique puzzles but not enough polish. Other puzzles just don't make any sense.

thesupermario responds:

Thank you for your review! I know it is kinda bad but i just started using flash and it feels weird... But i try to make it better ;) thanks again this helps me improve my flash =D

Script problem

I'm not sure why, but there seems to be a part of your code, perhaps an infinite loop, that gives me a message that says that a part of the script may make my computer become unresponsive, and I have a choice to abort or continue the script. Aborting it pauses your game and nothing happens. I'm not sure how these other guys managed to play the game, but I hope someone can manage to play the game and give you constructive feedback, considering nobody else did. Good luck! :)

dlyda responds:

what flash player are you using because this has no problems for me

Needs some work

Hmm.. I clicked "slug" mode and it ended up as cheeta... Also, you should set the frames per second to 30 , I don't think it's there because it seems a bit off (30 fps is the norm for Flash games). It's an okay idea, the menu interface needs some touching up and the monster shouldn't appear places randomly, he should have a fluid motion. I hope to see you build it into a better game, and by the way, I love the title! :P

sealgod95 responds:

Oh no!Glitches!!And thanks for loving the title!!XD

Hey, thanks for taking time out of your busy life to read this! I'm an indie Flash game developer (as a pastime, not a career :P ) who has more good ideas than he can keep track of. You can visit my website at http://www.flash-fir e-games.webs.com.

Male

Joined on 10/22/10

Level:
4
Exp Points:
110 / 180
Exp Rank:
> 100,000
Vote Power:
3.60 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
11
B/P Bonus:
0%
Whistle:
Normal
Medals:
12