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oreanta

33 Game Reviews

9 w/ Responses

Hmmm...

I must say I really like "button hunt" games, so I like to think I can help you with your game :). First of all, the game feels somewhat rushed. I think you should take time to make it visually appealing and have a much better menu interface. For example, a bar indicating what level the player is currently on and maybe a "health" system that penalizes players for a wrong answer. Some of your puzzles are unique, I really liked the animation one, but you need much more of them! The music quality was somewhat bad and I think you should find something more fitting. Maybe some sound effects, too? Needs some work, and I would like to play it again once you've improved it ! :)

Visuals - Nothing amazing, exciting or unique, unattractive menus.

Music- Not very fitting, but not horrible either

Gameplay- You can't go wrong with a point and click game. Some unique puzzles but not enough polish. Other puzzles just don't make any sense.

thesupermario responds:

Thank you for your review! I know it is kinda bad but i just started using flash and it feels weird... But i try to make it better ;) thanks again this helps me improve my flash =D

Nothing I haven't seen before

I understand that this is your first game, VertigonX, but it seems you didn't take very much time putting it together. The menus are unattractive, the interface is confusing and you can just right-click and press "forwards" to beat the game. You should try and do something where you add your own unique personality to it. Make your game stand out from the billions of other mediocre quiz games out there. I hope you read this review and will consider changing it! Good luck :)

PS. I like how you said you will add extra levels later on, I hope to see that idea implemented in a (better) version!

Wow!

Wow. I was genuinely impressed when I played your game, as I was expecting something really crappy! I really love the game, and I couldn't stop playing it! I like how your cursor lights up as you get closer to the ghost, a sort of "hot=cold" mechanic. Your animations are fluid and it's pretty polished, altogether. However, maybe your own backgrounds would make it even better? Also, 20 seconds means you have to be all sorts of pro to beat the game :P (I couldn't even beat the first level!) Altogether, I really liked the game! Can't wait for version 2! :P

Nice first try!

I've been reading some of the other reviews, but none offered any really substantial, constructive criticism. I hope you read this review and make use of my suggestions, because you don't have a terrible game here! I beat all 30 levels, and noticed a couple things.

First of all, your character doesn't face the way he's moving. The easy way to fix this problem is to add "character._xscale = 100" to your right movement code and "character._xscale = -100" to your left movement code. (I know that one sounds a bit knit-picky, but it always helps!)

Secondly, your game doesn't do anything to make it seem fresh throughout the experience. You do the exact same thing and it doesn't really challenge you. The moving coins in the second half are kind of cool, because they challenge the player to beat the level as fast as they can. What many games do is add new twists throughout the game to constantly change the way you think about the game.

Some music would help, too! Ask a musician in the audio portal to use their music if you don't want to make your own, because that stuff's always great!

Some extra polish would help make the game even better, too. "Modern"-looking menus and interface, graphics and even some of the hit test and controls. For example, your guy "bounces" on the bottom of the screen if you touch the bottom. Try and make the hit test a bit smoother, or remove the bottom altogether and have your character reset whenever you fall past the bottom. Fluid transitions between levels would help, too. The game is keyboard-controlled, so using uniquely keyboard controls makes it a lot better.

By now I have probably bored you to tears or forced you to ignore the review altogether, and I hope you can forgive me for that :P Good luck and I hope you'll let me know when you put out a newer, improved version of the game! :)

Wow!

I must say, this game is absolutely beautiful. The music is soothing and the game's message of hope makes me feel nice and happy inside :P The simple graphics fit in with the game very well and the controls are simple but well put together! I like how the background shows how high up you are, and maybe a little progress bar would help it even more! Great job, and I hope to see even more from you! :)

I was surprised!

Holy crap. When I started playing, I didn't know what I was doing, but when I noticed it was vaguely similar to "doodle jump" I was pleasantly surprised! Even though the graphics were simple, I think it's forgiveable. After all, Doodle Jump didn't have amazing graphics either. As opposed to some of the guys who reviewed this game, I think the music was alright. I think some extra power-ups, enemies and obstacles would make this game great! Good luck :)

Great job at laying a foundation

I must say, your opening cinematic certainly impressed me. I like the whole mood you set with the music and the camera flicker. However, the slow pace of the game made it almost unplayable. I couldn't force myself to play through the entire game. I think you have some great ideas, and I hope to see a newer version of this game fix this slowness. Good luck! :)

Not too bad for what it is!

I must say I really love your art style. A lot. Even the game is simple (and a bit boring, but that's just my personal preference) I really find myself not being able to stop looking at the game. Even as we speak, I'm constantly scrolling up to look at that title screen :P However, I think you should take this "simon says" genre and give it a bit of a twist. I'm going to leave that up to you to decide, but you should add some sort of crazy mechanism to make your game stand out from all the other games like this! You've made a good foundation, so why not build on it? Good luck! :) On a side note, I like the music you have for the main menu, but you should do something a bit more... dynamic for the game itself!

Script problem

I'm not sure why, but there seems to be a part of your code, perhaps an infinite loop, that gives me a message that says that a part of the script may make my computer become unresponsive, and I have a choice to abort or continue the script. Aborting it pauses your game and nothing happens. I'm not sure how these other guys managed to play the game, but I hope someone can manage to play the game and give you constructive feedback, considering nobody else did. Good luck! :)

dlyda responds:

what flash player are you using because this has no problems for me

Needs some work

Hmm.. I clicked "slug" mode and it ended up as cheeta... Also, you should set the frames per second to 30 , I don't think it's there because it seems a bit off (30 fps is the norm for Flash games). It's an okay idea, the menu interface needs some touching up and the monster shouldn't appear places randomly, he should have a fluid motion. I hope to see you build it into a better game, and by the way, I love the title! :P

sealgod95 responds:

Oh no!Glitches!!And thanks for loving the title!!XD

Hey, thanks for taking time out of your busy life to read this! I'm an indie Flash game developer (as a pastime, not a career :P ) who has more good ideas than he can keep track of. You can visit my website at http://www.flash-fir e-games.webs.com.

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Joined on 10/22/10

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